Nicest Seat Ever

£112.00

Designer Paul Rand once said, “An understanding of man’s intrinsic needs, and of the necessity to search for a climate in which those needs could be realized, is fundamental to the education of the designer.

Prototyping helps us to unveil and explore these human needs, opening the door to insightful interaction and more empathetic design solutions. Low-fidelity prototypes, in particular, are rough representations of concepts that help us to validate those concepts early on in the design process. Throughout this article, we will look at some of the features that make low-fidelity prototyping a unique tool to radically improve your work and to build an environment.

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Description

Designer Paul Rand once said, “An understanding of man’s intrinsic needs, and of the necessity to search for a climate in which those needs could be realized, is fundamental to the education of the designer.

Prototyping helps us to unveil and explore these human needs, opening the door to insightful interaction and more empathetic design solutions. Apple launched the Macintosh personal computer in 1984. It was more user-friendly than other PCs at that time — and, with its desktop publishing software, graphical user interface and mouse (all novel at the time), the Mac was uniquely geared to designers. Compared to what we can create on the computer today, the original Macintosh, with only 128 KB of memory, had limited capabilities. At the time, though, it opened up so many new possibilities.

Specifications

  1. Of course, using a computer didn’t automatically
  2. Make designers better at their craft
  3. Gave them more control and sped up their exploration process.
  4. As with anything unfamiliar, the Mac sparked
  5. While some saw the computer as simply another
  6. Like a drawing pen, others saw its potential

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